using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication4
{
public partial class Form1 : Form
{
int c = 0, d=1,f,qq =0,qaq=0;
public Form1()
{
InitializeComponent();
}
private void timer2_Tick(object sender, EventArgs e)
{
if (qaq == 0)
{
qq = 0;
button10.Text = "按我開死";
button11.Text = "勝負";
}
}
private void button10_Click(object sender, EventArgs e)
{
qaq = 1;
d++;
f = d % 2;
if (f == 0&& qq==0)
{
timer1.Enabled = true;
button10.Text = "stop me";
}
else if (f ==1&qq== 0)
{
timer1.Enabled = false;
button10.Text = "繼續開死";
button11.Text = "勝負";
}
if (qq==3)
{
timer1.Enabled = true;
// qaq = 0;//
}
}
private void timer1_Tick(object sender, EventArgs e)
{
Random rnd = new Random();
int s = rnd.Next(1, 11);
int t = rnd.Next(1,11);
int u = rnd.Next(1, 11);
if (qq == 0)
{
button1.Text = s.ToString();
button4.Text = t.ToString();
button7.Text = u.ToString();
}
qq = qq + 1;
if (qq == 1)
{
s = s - 1;
t = t - 1;
u = u - 1;
button2.Text = s.ToString();
button5.Text = t.ToString();
button8.Text = u.ToString();
}
qq = qq + 1;
if (qq == 2)
{
s = s + 2;
t = t + 2;
u = u + 2;
button3.Text = s.ToString();
button6.Text = t.ToString();
button9.Text = u.ToString();
qq = qq - 2;
}
if (s == t && t == u)
{
button10.Text = "reset";
button11.Text = "ㄋ營ㄌ";
timer1.Enabled = false;
}
}
}
}
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